/*
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 * and open the template in the editor.
 */
package dancrawler.db;

/**
 *
 * @author Team 4 RMI, HINGDA10
 */
public class Stats {

  private int creatureID;
  private String creatureName;
  private int strength;
  private int dexterity;
  private int perception;
  private int intelligence;
  private int wisdom;
  private int luck;
  private String graphic;
  private int playable;

  Stats(int cID, String cName, int sStrength, int sDexterity,
          int sPerception, int sIntelligence, int sWisdom, int sLuck,
          String sGraphic, int sPlayable) {
    creatureID = cID;
    creatureName = cName;
    strength = sStrength;
    dexterity = sDexterity;
    perception = sPerception;
    intelligence = sIntelligence;
    wisdom = sWisdom;
    luck = sLuck;
    graphic = sGraphic;
    playable = sPlayable;
  }

  @Override
  public String toString() {
    return "Stats{" + "creatureID=" + creatureID + ", creatureName=" + creatureName + ", strength=" + strength + ", dexterity=" + dexterity + ", perception=" + perception + ", intelligence=" + intelligence + ", wisdom=" + wisdom + ", luck=" + luck + ", graphic=" + graphic + ", playable=" + playable + '}';
  }

  /**
   *
   * @return
   */
  public int getCreatureID() {
    return creatureID;
  }

  /**
   *
   * @param creatureID
   */
  public void setCreatureID(int creatureID) {
    this.creatureID = creatureID;
  }

  /**
   *
   * @return
   */
  public String getCreatureName() {
    return creatureName;
  }

  /**
   *
   * @param creatureName
   */
  public void setCreatureName(String creatureName) {
    this.creatureName = creatureName;
  }

  /**
   *
   * @return
   */
  public int getStrength() {
    return strength;
  }

  /**
   *
   * @param strength
   */
  public void setStrength(int strength) {
    this.strength = strength;
  }

  /**
   *
   * @return
   */
  public int getDexterity() {
    return dexterity;
  }

  /**
   *
   * @param dexterity
   */
  public void setDexterity(int dexterity) {
    this.dexterity = dexterity;
  }

  /**
   *
   * @return
   */
  public int getPerception() {
    return perception;
  }

  /**
   *
   * @param perception
   */
  public void setPerception(int perception) {
    this.perception = perception;
  }

  /**
   *
   * @return
   */
  public int getIntelligence() {
    return intelligence;
  }

  /**
   *
   * @param intelligence
   */
  public void setIntelligence(int intelligence) {
    this.intelligence = intelligence;
  }

  /**
   *
   * @return
   */
  public int getWisdom() {
    return wisdom;
  }

  /**
   *
   * @param wisdom
   */
  public void setWisdom(int wisdom) {
    this.wisdom = wisdom;
  }

  /**
   *
   * @return
   */
  public int getLuck() {
    return luck;
  }

  /**
   *
   * @param luck
   */
  public void setLuck(int luck) {
    this.luck = luck;
  }

  /**
   *
   * @return
   */
  public String getGraphic() {
    return graphic;
  }

  /**
   *
   * @param graphic
   */
  public void setGraphic(String graphic) {
    this.graphic = graphic;
  }

  /**
   *
   * @return
   */
  public int getPlayable() {
    return playable;
  }

  /**
   *
   * @param playable
   */
  public void setPlayable(int playable) {
    this.playable = playable;
  }
}